Portfolio Joris Putteneers



// Personal Profile:

Joris putteneers is an architect and researcher, interested in speculating the anthroposcene through means of software, hardware and media technologies.

His work has been exhibited at MomA New York, Londen design festival, Venice Biennale and multiple film festivals.
He has taught studios and workshops internationally at the Bartlett UCL, Texas A&M, KUL Faculty of Architecture and TU Wien.

Since 2017 he has been actively working in his practice where he develops solutions in the fields of Data driven design, Machine learning applications, web and software development, visualisations and Art direction.

get in touch at putteneersjoris@gmail.com

// Education

2021 Master of Architecture @KULeuven (Cum Laude)
2017 Bachelor of Architecture @KULeuven
2013 Architecturale Vorming @Heilig Graf Turnhout
2011 Electro mechanics @Vrij Technisch Instituut
2008 Electro techniques @Vrij Technisch Instituut
2007 Industrial Sciences @Vrij Technisch Instituut
2006 Metal and woodworking @Vrij Technisch Instituut
2005 General education @Maris Stella institute Westmalle











// Teaching experience

2024
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// Together with Deniz Guvendi, we taught a 10 day workshop through our firm archigrad.io. The course was about - #hacking #tracking #tracing #scraping #sensing #AI #synthetic #Iot #architecture #augmentation #compression #surveillance #scripting #algorithms and was called Master/Slave.
2023
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// Responsible of developing workflows and applications for use in VR, XR media, as well as teaching a studio.
2021
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// Teaching the Bpro architectural design cluster RC1 (Cli-Migration), and urban design clusters: RC19 & RC20 (Autonomous Ecologies) at The Bartlett School of Architecture (UK) together with Deborah Lopez and Hadin Charbel (RC1, RC20) & Corneel Cannaerts and Michiel Helbig (RC19).
2021
// A technical workshop exploring Houdini, Python and Vex to produce architectural prototypes. projects
2020
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// A practical course, implementing artificial intelligence in an architectural context. The Course was given together with course director Gabriel Esquivel, Mehdi Farahbakhsh and Shane Bugni.
2019
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// Workshop tackling architectural systems relating to contemporary urgencies and domains, connected to a post-singularity and post-anthropogenic ecology. projects
2019
// Workshop on creating a speculative narrative without a human agency. Co-taught with Vamsi Krishna Vemuri. promo video , jury pictures
2019
// The studio's objective was to create an anthropocentric architectural model through a non-human agency. The studio was co-taught with course director Gabriel Esquivel. projects , other T4T projects
2016
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// Blender crash course, making exterior and interior architectural scenes.











// Articles / Publications / Interviews

2018
// Interview with Fabio Palvelli, organizer of the D2 conference in Vienna. The interview was part of a bigger series, covering interviews with Mike Winkelmann (Beeple) , Chris Do (TheFutur), Allan McKay (VFX supervisor), Edon Guraziu (concept artist) and Joris Putteneers (Architect) D2 video
2018
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// An interview on the national news where the functionality of a data driven air filtration system (Aerlis) was explained. VTM video
2017
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// Collaboration on an interview with Jeff Mottle, aswell as being appointed as a jury memeber for the 2018 cg awards. interview
2017
// Interview on the approaches to procedural architectural work with Houdini. interview











// Exhibitions / Conferences / Lectures

2021
// Exhibitioning a portion of work at cityX venice Biennale. hyperlink, participants
2021
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// Lecture on speculative architecture.
2020
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// Presenting work on speculative architecture for the Architecture Lecture series. picture
2020
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// Presentation on the role of virtual reality based tools in a workflow for storyboarding and art direction. presentation
2019
// Lecture on how to tackle some of the challenges of starting a business.
2018
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// Exhibitioning E|A|S. The lecture was presented By Dr.Angelo Vermeulen who is a researcher at TU Delft. Supernova is a conference that promotes the use of new technology by creative thinkers and designers.
2018
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// A ten-day festival that celebrated the affinity between biology, technology and design. The Aerolis team was brought together to present and exhibit their work during this time.
2018
// Together with Angelo Vermeulen, the DSTART team, and TU Delft university, a speculative long-distance spacecraft concept was created. By infecting very specific asteroids with a cluster of modules, we could harvest the asteroid’s resources and re-use them for the creation of more modules which would hold a plant-based ecosystem. I was responsible for the creation of the evolutionary algorithm, as well as the visualisation. There are plans to invest in a miniature module that will be placed in outer space for further prototyping. project , video , exhibition
2018
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// Interactive experience exhibiting a VR/AR environment of the Aerolis project.
2018
// The creation of Aerolis, a data driven air filtration system. The system was produces with five bio-engineers, 4 PhD students and 2 professors. The task at hand was to measure/harvest wind velocity information and create a system which filters air of bad pollutants.A scale model was 3d printed with biotin- streptavidin infused polylactide (PLA) to functionalize the structure. official website, project, technical video, video
2017
// An exhibition of a selection of work, accompanied with a 30-minute presentation about the importance of digital tools as a creative extension in the field of architecture and design.
Presented alongside the works of Jama Jurabaev and Steven Cormann.
2017
// Presentation of the short film “Coda” that was created for the 500th anniversary of Rembert Dodoens, A Flemish botanist and scientist.
The film was projected on the exterior of the Sint-Rombouts cathedral (Mechelen, Belgium) as well as on the interior of the dome. project, video
2017
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// A collaborative process between the city of Antwerp, Soulmade and noArchitecten in which we proposed a renovation of a castle heritage. I created a series of visualisations, representations and interactive AR/VR applications of the different stages of the restoration. The installation took place in a building that we renovated. project, photo
2016
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// A small exhibition of early work which explored the process of glitching architectural objects.











// Passion projects

2021
// An experiment on using .json file coordinates in a web-development setting. project
2020
// An inquiry of machine poetics. project
2020
// A reconfiguration of the facade as a platform for monitizing ad-space.
Inspired by a flowershop in Turnhout who decided to close its doors after it turned out that, renting out its facade as ad-space, was more profitable than maintaining the shop. project, photo
2018
// Experiments with a Gravity sketch and Blender based production workflow in Eevee, a real-time render engine. Copepod 1|2|3|4
2017
// Materializing the material artefacts behind th iterative process of scanning and 3d printing. project
2017
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// Intersecting boundaries between algorithmic and traditional design approaches. A conversation between hard and soft, digital and physical, expected and unexpected. project
2017
// A slightly more intelligent variation of the synesthesia algorithm. project
2017
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// An algorithm's interpretation of a architectural prototype in a post-anthropocentric timeframe. project
2016
// A variation of the synesthesia algorithm, with an additional layer of hard surface objects. project
2016
// The development of an algorithmic system that creates spaces depending on the input protocol. As it is voxel based instead of primitive based, structures are created which could have not been achieved traditionally. project











// Skills

SideFX Houdini is used for procedural and non-procedural work and the generation of synthetic datasets. Houdini has been the main driver for 6 years. When working with geometric models, output renders are generated from the native houdini renderengines Karma or Mantra.
His Houdini expertise extends to SOP (surface operators), VOP (vector operators), LOP (lighting operators), PDG (procedural dependency graph), CHOP (channel operators) & COP (composite operators) contexts. Vex (based on C++) or python is used as a way of optimizing and automating node structures and to express computational Logic inside the Houdini Framework.
Blender is used for visualisation, world building, art direction and prototyping. It is a fast, intuitive and versatile mesh based modeling software that allows for rapidly sketching possible outcomes of projects.
Python is used for the automatisation of tedious tasks. PyTorch, a python framework for machine learning research, is also used frequently.
- Photoshop, After effects, Nuke, Fusion,
- Git, Bash, HTML, CSS, JavaScript, Open Shading Language (OSL).
- Autocad, Sketchup, Vectorworks.
- familiar with renderengines: Fstorm, Cycles, Eevee, Mantra, Karma, Octane, Vray, Arnold
- English (fluent), Dutch (native), French (basic)
- good communicator, good attention to detail.











// Other experiences

2017
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@Texas A&M school of Architecture,
@University of Pennsylvania,
@Bartlett UCL,
@University of Tennessee,
@The University of Texas at Austin,
@TU Wien Faculty of Architecture and Planning,
@Faculty of Architecture KU Leuven
2021
Fieldstation explores architecture in relation to contemporary fields and connected to the Anthropocene and the technosphere. The studio focuses on the agency of emerging technologies and phenomena, and their impact on the culture and practice of architecture and the environment in which we operate as architects. website
2017
SEADS (Space Ecologies Art and Design) is a transdisciplinary and cross-cultural collective of artists, scientists, engineers and activists. website
2017
Since 2017 he has been actively working in his practice where solutions are being developed in the fields of Data driven design, Machine learning applications, web and software development, visualisations and Art direction.
2013 Certificate Business management
2011 Adobe certificate











// Interests

Computer Craphics related technology and implementations
(trigonometry, linear algebra + machine learning, applied mathematics, artificial intelligence, programming shaders, data science, ...)
Architecture theory & philosophy
(Mario Carpo, Jose Sanchez, Timothy Morton, everything from AD Magazine, ... )
mountainbiking











// Contact:

putteneersjoris@gmail.com | behance | old_website | linkedin | github
© Joris Putteneers 2021